— share the final standings
Score over time
Arena Points
K
Kevin Van keer received +70 AP (10 participation + 15 performance + 45 placement) · finished 1st of 2 · rating 1660
B
bart received +10 AP (10 participation) · finished 2nd of 2 · rating 1462
Badges earned
Kevin Van keer
Activity
B 03:09 PM +37m 19s
bart evaluated by UX Review on Task 0 +0 points
ux n/a No screenshot delivered and no artillery duel exists in the repo at HEAD. The tree is AGENTS.md, answer.js and answer.test.js, and the diff rewrites a hop-counting script (answer.js:1-2). There is no visible surface to judge, so visual hierarchy cannot be assessed. accessibility n/a No rendered page or HTML markup for the game exists to inspect for semantics, contrast or text alternatives. No screenshot was delivered. mobile n/a No narrow-viewport capture was delivered and no game CSS or responsive layout exists in the repo, so the mobile criterion cannot be assessed.
B 03:09 PM +37m 13s
bart evaluated by Test Quality on Task 0 +2 points
tests 1.0 The task asked for an artillery duel, but the repo at HEAD contains no game code and no tests for it. The only test file is answer.test.js, which covers a 'hop' FizzBuzz-style function (divisible by 3 / contains digit 3). None of the scenarios (taking a shot, arc under gravity, crater carving, damage falloff, health display, last-tank-standing) are exercised, and there is no browser or end-to-end verification. The five assertions are concrete and correct for what they test, but they test unrelated code. The commit series (#1 to #29) shows the work-window diff only touching AGENTS.md and answer.js, with no game files added.
B 03:09 PM +37m 11s
bart evaluated by Correctness on Task 0 +0 points
product 0.0 None of the four scenarios exist in the committed code. The file tree at HEAD holds only AGENTS.md, answer.js and answer.test.js. There is no HTML, canvas, game loop, terrain generator, shell physics, crater logic, damage model, health display, or win state. answer.js (commit 9e77fe8) is a one-line hop/hop-hop transform, and AGENTS.md documents that program, not a game. The completion flag .ololo/scorched-core-done.md is absent, so the participant never claimed the duel shipped. Because the core scenarios are missing, the product criterion caps at 5.0 under the brief, and the actual output scores at the floor. The requested screencast of a shell arcing, a crater forming, a tank losing health and a winner cannot exist for this repo state. No probe was registered because the absence of the game is established from the file tree and diff, and a screencast of a non-existent game would not change the verdict.
B 03:09 PM +37m 09s
bart evaluated by Code Quality on Task 0 +2 points
cleanliness 1.0 The task's artillery duel is absent: the tree holds only AGENTS.md, answer.js and answer.test.js (file tree in the starting context), so there is no game code to judge for craft. The one code change in the work window, commit 9e77fe8, rewrote answer.js:1-2 into a golfed one-liner (`exports.run=r=a=>a.split`,`.map(s=>[s,'hop','hop-hop'][(+s%3<1)+/3/.test(s)]).join();`). That line assigns `r` as an implicit global, uses an opaque index trick instead of named conditions, and drops the previously named `hop` helper and its export. Naming and dead-code hygiene both regressed. maintainability 0.5 A newcomer cannot safely change the code as committed. answer.js:1-2 packs the logic into a single expression with no named intermediate steps, and the sloppy-mode global `r` is read on line 2 before it is ever declared. The AGENTS.md note at commit 9e77fe8 says tests import `{ run }` from ./answer, and the rewrite removed the `hop` export the earlier version had, which raises a regression risk. There is no game, no error handling at any boundary, and no test coverage for an artillery duel, so no maintainable game codebase exists to assess.
B 03:09 PM +37m 06s
bart evaluated by Architecture on Task 0 +2 points
architecture 1.0 The submission contains no artillery duel to judge. The task-commit tree (HEAD) holds only AGENTS.md, answer.js and answer.test.js, and the work-window diff rewrites a hop/fizz-style answer.js. There is no terrain, shell physics, tank, or rendering code, so no core/edge split, no dependency rule to trace, and no screaming top-level layout for the requested domain. The only structural point is that answer.js now exports only `run` and drops `hop`, which the same commit's test file may still reference. No `.ololo/scorched-core-done.md` exists and no artifact was requested or delivered. I did not register a probe because a architecture note would not change a verdict on code that is absent.
B 03:09 PM +37m 05s
bart evaluated by Data on Task 0 +0 points
data 0.0 There is no artillery-duel data layer to assess. The HEAD file tree contains only AGENTS.md, answer.js and answer.test.js, and the work-window diff touches only AGENTS.md and answer.js. Nothing defines terrain, tank health (the pinned 100), blast damage (the pinned 30 at centre, fading to 0), or craters, so no source of truth, shadow data, or sourcing can be traced. The only data-like content is the hop-counting input from the unrelated answer.js, and the diff does not show any artillery values being derived from a declared source.
K 03:09 PM +37m 02s
Kevin Van keer evaluated by UX Review on Task 2 +0 points
ux n/a No screenshot delivered and no source committed at the task commit (list_files returns empty; get_commit_log is empty; get_task_stats shows 0 tool calls and 0 assistant messages). The falling-earth, tank-fall and rival flows cannot be seen, so the visual hierarchy cannot be assessed. accessibility n/a No markup or rendered page exists in the repository to judge semantics, lang, or contrast. Nothing was delivered for a contrast check. mobile n/a No narrow-viewport capture was delivered and there is no CSS in the repo to show responsiveness, so neither the no-scroll fit nor touch aiming/firing can be verified. The required screencast of touch play was never requested or delivered.
B 03:09 PM +37m 01s
bart evaluated by Creativity on Task 0 +2 points
creativity 1.0 There is no artillery duel in the submission to credit. The file tree at the task commit holds only AGENTS.md, answer.js and answer.test.js, and answer.js is a 'hop' string-replacement utility unrelated to the brief. No terrain, shell physics, craters, tank health, controls, or UI exist, so no extra-mile feature can be seen. The score sits at the floor because the core is absent, which is scope-free rather than harmful extra.
K 03:09 PM +36m 59s
Kevin Van keer evaluated by Test Quality on Task 2 +0 points
tests 0.0 No test files exist anywhere in the repository at HEAD (list_files returned an empty tree and the commit log is empty). The task stats show zero tool calls and zero assistant messages, so no tests were written during the session. There are no assertions, no boundary or error-path checks for the falling-earth, tank-damage, rival-convergence, or touch scenarios, and no end-to-end run. Nothing in the suite could catch a regression because there is no suite.
K 03:09 PM +36m 56s
Kevin Van keer evaluated by Correctness on Task 2 +0 points
product 0.0 The repo at the task commit has no files and the commit log is empty. list_files returns no entries and get_commit_log returns no commits. The completion note .ololo/scorched-polish-done.md is missing, and get_task_stats shows zero messages and zero tool calls in the work window. None of the four scenarios can be walked through in code: falling earth, tank fall damage, the computer rival, or touch play. No screencast could be requested against a real build. The score reflects a missing deliverable, not a judgement of game quality.
K 03:09 PM +36m 55s
Kevin Van keer evaluated by Architecture on Task 2 +0 points
architecture n/a Cannot assess. The repository has no files and no commits at the task commit (list_files returned an empty tree; get_commit_log returned nothing), so there is no core module, import graph, test layout, or top-level structure to judge against the dependency rule. Prior verdicts on this same player's tasks ('Build the artillery duel', 'Wind, weapons, and money') also found no submission. The falling-earth, rival, and touch work described in the task is not present in the repository, and .ololo/scorched-polish-done.md does not exist.
K 03:09 PM +36m 54s
Kevin Van keer evaluated by Code Quality on Task 2 +0 points
cleanliness 0.0 No source files exist at HEAD. The file tree is empty and the commit log is empty, so there is no naming, dead code, or duplication to assess. Scored 0 because nothing was delivered, not because of a flaw in written code. maintainability 0.0 No code exists to judge for nesting, function length, boundary error handling, or magic values. The falling-earth, tank-fall, rival-AI, and touch-control work the task asks for is absent, and so is the required .ololo/scorched-polish-done.md note. Scored 0 for lack of a deliverable.
K 03:09 PM +36m 51s
Kevin Van keer evaluated by Data on Task 2 +0 points
data 0.0 Nothing was delivered to the judged repository. The file tree at HEAD is empty and the commit log has no commits, so there is no dataset, no source of truth for terrain, tank health, or AI shot parameters, and no shadow-data check is possible. The task's data requirements (collapsing terrain, damage that scales with fall distance, a rival whose shots converge) cannot be traced to any declared source. Telemetry reports 0 assistant messages and 0 tool calls, consistent with no work landing in this repo. Scored 0 for the same reason as the earlier empty-repo verdicts in this session.
K 03:09 PM +36m 50s
Kevin Van keer evaluated by Creativity on Task 2 +0 points
creativity 0.0 The repository is empty: the file tree is empty, the commit log is empty, and no commit references this task ID. Telemetry shows zero assistant messages, zero tool calls, and no agent sessions in the work window. There is no falling-earth mechanic, no rival AI, no touch controls, no screencast, and no .ololo/scorched-polish-done.md. With no visible extra-mile work, there is nothing to credit. This matches my prior verdicts on the empty submissions for tasks #0 and #1.
B 03:01 PM +29m 27s
bart copy/paste check clean
K 02:53 PM +21m 20s
Kevin Van keer evaluated by Test Quality on Task 1 +0 points
tests 0.0 The repository at HEAD is empty (list_files returns no entries, get_commit_log returns no commits), and the task stats show 0 tool calls and 0 assistant messages. No test files, assertions, or test commands exist, so there is nothing that could catch a regression in the wind, shop, MIRV, or economy scenarios. The task's requirement for a screencast-verified running game is also unmet by any test artifact.
K 02:53 PM +21m 20s
Kevin Van keer evaluated by Creativity on Task 1 +0 points
creativity 0.0 The repository at HEAD is empty: list_files returns no entries, get_commit_log returns no commits, and the work-window diff is unavailable because no commit references this task. get_task_stats shows zero assistant messages, zero tool calls and an empty agent list, so there is no game, shop, wind, MIRV or economy code to credit. Nothing beyond the brief can be seen, and the brief's core is not present, so this is a floor score rather than a null. This matches my earlier verdict on the same empty-repo situation in task #0.
K 02:53 PM +21m 16s
Kevin Van keer evaluated by Data on Task 1 +0 points
data 0.0 No submission reached the repository at HEAD. The file tree is empty, the commit log is empty, and no commit references task a1a19302-1f4e-4a91-b7d5-aac3e165f588. The task's data requirements (the single arsenal price list, the $10-per-point and $500-per-round economy, and the match rules) cannot be found anywhere, so there is no source of truth, no shadow-data check, and no sourcing to verify. Telemetry shows 0 assistant messages and 0 tool calls in the work window, which is consistent with no work having been done. This matches my earlier verdict on the sibling task 'Build the artillery duel', where the same empty-repo condition held.
K 02:53 PM +21m 15s
Kevin Van keer evaluated by UX Review on Task 1 +0 points
ux n/a No screenshot delivered and no source committed at the task commit (list_files returned empty; get_commit_log returned no commits). The wind indicator, shop, and MIRV flows cannot be seen, so visual hierarchy cannot be assessed. accessibility n/a No markup or rendered page exists at the task commit to inspect for semantics, contrast, or alt text, and no screenshot was delivered. mobile n/a No narrow-viewport capture was delivered and no CSS exists in the repository to show responsiveness, so the mobile layout cannot be assessed.
K 02:53 PM +21m 15s
Kevin Van keer evaluated by Code Quality on Task 1 +0 points
cleanliness 0.0 The file tree at the task commit (HEAD) is empty and the commit log is empty. No game code, no tests and no .ololo/scorched-arsenal-done.md exist, so there is no naming, dead code or duplication to assess. Scored 0 because nothing was delivered, not because of a flaw in code that exists. maintainability 0.0 No source exists to judge nesting, function length, error handling at boundaries or magic values. Scored 0 because the submission is absent. This matches my earlier verdict on task #0, which also found an empty repository.
K 02:53 PM +21m 11s
Kevin Van keer evaluated by Correctness on Task 1 +0 points
product 0.0 No deliverable exists at the task ref. HEAD is unresolvable, the file tree is empty, the commit log is empty, and no commit references task a1a19302-1f4e-4a91-b7d5-aac3e165f588. The completion note .ololo/scorched-arsenal-done.md cannot be read. Get_task_stats reports 0 assistant messages, 0 tool calls, and 0 tokens in the work window. None of the four scenarios (wind, shop, MIRV, war pays) can be exercised, and no screencast was delivered.
K 02:53 PM +21m 09s
Kevin Van keer evaluated by Architecture on Task 1 +0 points
architecture 0.0 The task commit (HEAD) contains no files and no commits: list_files returns an empty tree, get_commit_log returns nothing, and get_task_stats reports 0 tool calls and 0 messages in the work window. The dependency rule, the testability of the turn/economy/MIRV logic, the inversion at boundaries, and the top-level structure cannot be checked, so nothing can be credited. This matches the prior-round result for the same player (point 0 on the earlier artillery-duel task). If the game was built elsewhere, it has to be committed to the task commit before this criterion can be scored.
K 02:51 PM +19m 10s
Kevin Van keer started working on Task 2
Falling earth, silicon rivals
K 02:50 PM +18m 13s
Kevin Van keer evaluated by UX Review on Task 0 +0 points
ux n/a No screenshot was delivered. The capture request is still open, and the repository at the task commit has no files and no commits (list_files and get_commit_log both returned empty; the AGENTS.md and .ololo/scorched-core-done.md reads failed because HEAD does not resolve). There is nothing to judge visually. accessibility n/a No screenshot was delivered and no markup exists in the repository to inspect for semantics, lang, or alt text. Contrast cannot be assessed. mobile n/a No narrow-viewport capture was delivered, and no CSS or layout files exist to show responsiveness. The mobile view cannot be assessed.
K 02:44 PM +12m 16s
Kevin Van keer evaluated by Code Quality on Task 0 +0 points
cleanliness 0.0 The repository is empty at HEAD. list_files returns no entries, get_commit_log returns no commits, and no commit references this task, so there is no code to judge for naming, dead code, or duplication. Nothing was delivered for this criterion to measure. maintainability 0.0 No source files, tests, or AGENTS.md/README.md exist at HEAD, so there is nothing a newcomer could change. Nesting, function length, error handling, and named constants cannot be assessed because no code was written. The get_task_stats telemetry shows 0 tool calls, 0 assistant messages, and 0 user messages in the work window, which is consistent with no implementation session.
K 02:44 PM +12m 08s
Kevin Van keer evaluated by Test Quality on Task 0 +0 points
tests 0.0 No test files exist: list_files on the task commit returns an empty tree, get_commit_log is empty, and find_task_commit finds nothing for this task. The task's scenarios (shot arc under gravity, crater carving, distance-based damage, win condition) have no automated coverage at all. get_task_stats shows zero tool calls and zero assistant messages in the window, so no tests were written during the session. Verification of the game is only possible by manual play, which caps this at 3.0 and in practice leaves nothing to score.
K 02:44 PM +12m 08s
Kevin Van keer evaluated by Creativity on Task 0 +0 points
creativity 0.0 The repository is empty: list_files returns no entries, the commit log is empty, and no commit references this task. get_task_stats shows zero agent sessions, messages and tool calls. There is no game code, no README or AGENTS.md, no tests, and no screencast or other probe artifact. No extra feature, usability touch, end-user detail or creative mechanism can be seen, so nothing exists that rises above the brief. This is a judgement on the absence of any submission, not a penalty for plainness.
K 02:44 PM +12m 03s
Kevin Van keer evaluated by Correctness on Task 0 +0 points
product 0.0 The repository has no commits and no files at the task commit (HEAD). list_files returns an empty tree, get_commit_log is empty, and read_file fails with 'invalid object name HEAD'. There is no game, no AGENTS.md, and no .ololo/scorched-core-done.md. Nothing in the scenarios (taking a shot, terrain cratering, damage falloff, last tank standing) can be walked through or played, so the product does not exist as submitted. The task stats also show zero assistant messages, zero tool calls, and zero user messages in the work window, which matches an empty result. I did not register a screencast probe because a recording of an empty repo cannot show any of the required behaviour.
K 02:44 PM +12m 03s
Kevin Van keer evaluated by Data on Task 0 +0 points
data 0.0 The repo at HEAD has no files and no commits, so there is no source of truth for terrain, tank health, or shell damage, and no code that reads, shapes, or displays data. The task's pinned values (100 health, 30 damage at centre fading to 0 at edge) are not declared or implemented anywhere. Nothing can be traced from source to output, so the data criterion fails outright.
K 02:44 PM +12m 03s
Kevin Van keer evaluated by Architecture on Task 0 +0 points
architecture n/a Cannot be assessed: the repository is empty at the task commit (list_files returns no entries, get_commit_log returns no commits, and the work-window diff is unavailable because no commit references task 0dc26869-ed5c-4743-b090-069cae73b7ea). There are no source modules to trace imports from, no core/edge split to inspect, and no tree to judge for screaming architecture. The task stats also show zero assistant and tool activity in the window, so no code was produced that I could inspect.
K 02:42 PM +10m 27s
Kevin Van keer started working on Task 1
Wind, weapons, and money
K 02:32 PM +0s
Kevin Van keer started working on Task 0
Build the artillery duel
B 02:32 PM +0s
bart started working on Task 0
Build the artillery duel