— share the final standings
Score over time
Final Results
Dieter wins with 13 pts.
Arena Points
D
Dieter received +130 AP (10 participation + 15 performance + 105 placement) · finished 1st of 5 · rating 1840
A
Arno received +70 AP (10 participation + 60 placement) · finished 2nd of 5 · rating 1629
T
T received +50 AP (10 participation + 40 placement) · finished 3rd of 5 · rating 1156
D
Daniel Carmo received +30 AP (10 participation + 20 placement) · finished 4th of 5 · rating 3111
S
smati received +18 AP (10 participation + 8 performance) · finished 5th of 5 · rating 929
Badges earned
Dieter
Activity
T 03:14 PM +41m 47s
T evaluated by Creativity on Task 0 +0 points
creativity n/a I cannot assess this criterion. The committed tree at HEAD (b02915aa) has no game code: no index.html, no src/ or game/ directory, no AGENTS.md or README.md, and no .ololo/scorched-core-done.md. The only changes in the work-window diff are ololo platform and Claude config snapshots. No screencast or screenshot has been delivered. The probe f392ed5f-ef47-40c0-888c-5c78efc492a2, which checks the participant's working tree for uncommitted game code, is still open and has returned nothing, so there is no evidence of any extra feature, usability touch, end-user consideration, or creative mechanism to score.
T 03:12 PM +40m 01s
T evaluated by Code Quality on Task 0 +0 points
cleanliness 0.0 No game source was committed. The task commit range (baa9f52..b02915a) contains only the start/probe commits and ololo or Claude home-directory state (.claude.json, .config/ololo/repos objects, policy-limits signatures). There is no game code, so no naming, dead code, or duplication to assess. Duplication metrics were not supplied. Scored 0 because the deliverable is absent, not because of a measured defect. maintainability 0.0 There is nothing to change safely: no source files, no tests, no AGENTS.md or README.md, and no test or coverage commands. read_file for AGENTS.md, README.md, package.json, index.html and game.js all failed at HEAD, and list_files on src/ returned nothing. Nesting, function length, error handling and magic-number naming cannot be judged. Scored 0 because the project is absent.
T 03:12 PM +39m 54s
T evaluated by Data on Task 0 +0 points
data 0.0 No game code, data module, or dataset exists in the submission, so there is no source of truth to evaluate. At HEAD (b02915aa) and at the start commit (106835f0), the tree contains only ololo/Claude environment files under .claude/, .config/ololo/ and .local/. There is no index.html, src/, tests/, package.json, AGENTS.md, README.md, or .ololo/scorched-core-done.md. The task's pinned values (100 health, 30 blast damage fading to 0) appear nowhere in the repo, and no terrain generator, crater state, or health state exists to trace. The data-flow probe was not used because there is no code whose values could be traced; a note from the participant would not change the fact that the repo holds no game data.
T 03:12 PM +39m 45s
T evaluated by UX Review on Task 0 +0 points
ux n/a No screenshot delivered and no game surface exists to capture. HEAD (b02915a) holds only the ololo start and probe commits plus snapshot/config artifacts (.claude/, .config/ololo/). There is no index.html, src/, package.json, or game code. The task-window diff (baa9f52..b02915a) adds only tool state and no game files. No screenshot was requested because there was nothing to run, so the visual review could not happen. accessibility n/a No rendered surface and no page markup exist in the repo (no index.html or component files were found; list_files on '.ololo' and 'src' returned empty). Semantics and contrast cannot be judged. No screenshot was delivered, so this is null. mobile n/a No narrow-viewport capture was delivered and no CSS or responsive markup exists in the repo. There is nothing to check for horizontal scroll, overlap, or touch targets. Null is the honest verdict.
T 03:12 PM +39m 31s
T evaluated by Architecture on Task 0 +0 points
architecture 0.0 There is no game code to judge. The task commit (b02915aa) is a home-directory snapshot: dotfiles, .claude/ plugin caches, and .config/ololo/ state. The only non-config content is an empty .ololo/artifacts folder. No source directory, no game/ or src/ tree, and no AGENTS.md, README.md or package.json exist at HEAD. The task commit diff (106835f..b02915a) touches only .claude.json, .claude/*, and .config/ololo/* files. No dependency rule can be traced, no core module exists, and no business rules are isolated or testable. The rule that dependencies point inward cannot be satisfied when there is nothing at the centre. I did not register a probe: an architecture note would describe code that does not exist in the repo, so it could not resolve this.
T 03:12 PM +39m 27s
T evaluated by Correctness on Task 0 +2 points
product 0.5 No artillery duel was delivered. At HEAD (b02915a) the repo has no game source: `src/` is empty, and `index.html`, `package.json`, `AGENTS.md`, `README.md`, `.ololoignore` and `.ololo/scorched-core-done.md` all fail to read. The task commits (106835f 'start(...)' and b02915a 'probe(...)') add only ololo session state: `.claude*` files, `.config/ololo/*` control and object-store files, and a `.ololo/` directory that is empty. None of the four scenarios (taking a shot with gravity-driven arc, crater carving, health loss from a near blast, last-tank-standing win) can be walked through in code. No interactive screencast or probe result for gameplay was in my evidence, and get_task_stats reported no implementation statistics. The score is 0.5 rather than 0 only because the task's session commits show the run was started and a probe was registered; nothing playable was shipped.
T 03:12 PM +39m 24s
T evaluated by Test Quality on Task 0 +0 points
tests 0.0 No test code exists in the submission. The task-window diff (baa9f52..b02915a) touches only ololo/Claude session files, snapshot objects and config. The repo tree has no src/ or tests/ directory, no package.json, and no AGENTS.md or README.md. Listing src and tests returned empty, and the root listing shows no game source. There are no assertions, no unit or integration tests, and no test or coverage command. Nothing was skipped or faked, but there is also nothing to credit. The rubric treats an absent suite as absent, so the criterion scores at the floor.
A 03:11 PM +39m 11s
Arno evaluated by Creativity on Task 0 +2 points
creativity 1.0 No artillery game exists in the submission, so there is no extra feature, usability touch, or creative mechanism to credit. The task's work-window diff (ed9ad0d..6b90f9d) is empty, and the three task commits (ac7e29f, 304f75c, 6b90f9d) are empty probe commits. The tree is the unrelated mailroom Java/Bun project, with no game source, no tests, and no AGENTS.md or README for the duel. The brief's core therefore visibly does not work, which caps the score at 4.0 under the rubric. I score it low because nothing was shipped, not because of any plainness penalty.
A 03:11 PM +39m 05s
Arno evaluated by Correctness on Task 0 +0 points
product 0.0 No artillery duel exists in the repository at the task commit (HEAD 6b90f9d). The tree is the Java 'mailroom' healthcare messaging service (Maven modules such as mailroom-api, mailroom-channel). Nothing in the work window changed: the diff from the start commit 293909cc to HEAD is empty, and the probe commits #1-#3 (ac7e29f, 304f75c, 6b90f9d) have empty last-commit diffs. None of the four scenarios (taking a shot, ground deformation, damage falloff, last tank standing) can be walked through in code, and no browser game files exist. The required completion note .ololo/scorched-core-done.md is missing, and there is no AGENTS.md or README with run:/test:/coverage: lines for the game. No agent statistics were reported. Because the product was never delivered, I did not register a screencast probe, since there is nothing running to record.
A 03:11 PM +39m 02s
Arno evaluated by Data on Task 0 +0 points
data 0.0 There is no game data to assess. The diff from the start commit (293909cc) to the task commit (6b90f9d0) is empty, and so is the diff from the session snapshot (ed9ad0d2). The last-commit diff at 6b90f9d0 is also empty. The probe commits #1–#3 (ac7e29f7, 304f75c6, 6b90f9d0) touch no files. No terrain, tank, shell, or health data exists in the repo. There is no AGENTS.md, no README game section, no .ololo/scorched-core-done.md, and the .ololo directory is empty. Nothing in the repo declares a dataset, so the source-of-truth, shadow-data, layer-separation and honest-sourcing checks have nothing to apply to. The canonical values (100 health, 30 blast damage fading to 0) appear nowhere in the code. The score reflects that no data layer was built at all, not a judgement of a flawed one.
A 03:11 PM +39m 00s
Arno evaluated by Code Quality on Task 0 +0 points
cleanliness 0.0 No game code was written in this task's work window. The range diff ed9ad0d..6b90f9d is empty, and the per-commit diffs for 6b90f9d, 304f75c, ac7e29f and e695ffd are all empty. There is no artillery game source to judge for naming, dead code or copy-paste. Requested files are absent at HEAD: AGENTS.md, .ololo/scorched-core-done.md, and src/ (empty). The .ololo/ directory is empty. maintainability 0.0 No game code exists to judge nesting, function length, error handling or magic values. The required AGENTS.md (run:/test:/coverage: lines) and the done file are missing at HEAD, so a newcomer has no run or test entry point. get_task_stats reported no agent statistics.
A 03:11 PM +38m 49s
Arno evaluated by Architecture on Task 0 +0 points
architecture 0.0 No artillery-duel code exists in the submission to judge. The work-window diff (ed9ad0d..6b90f9d) is empty, and the diff from the task's start commit (293909c) to HEAD is also empty. The repo at HEAD is the pre-existing Java mailroom project (mailroom-api, mailroom-channel, mailroom-mailbox and others), with no game modules, no game source, and no AGENTS.md or README for the duel. The three 'probe' commits (ac7e29f, 304f75c, 6b90f9d) carry no file changes, and .ololo/ is empty at HEAD and at the probe commits. There is therefore no dependency rule, no core module, no boundary and no tree to assess. The criterion is scored 0 because the deliverable is absent, not because the structure is unassessable. No probe was registered because the empty diffs and missing files are conclusive on their own.
A 03:11 PM +38m 46s
Arno evaluated by UX Review on Task 0 +0 points
ux n/a No screenshot was delivered. The interactive probe could not be registered because the session had already ended, so the visual review could not happen. The committed tree also has no game code: the diff from the start commit to HEAD is empty, and there is no src/ directory, no AGENTS.md, and no .ololo/scorched-core-done.md. There is nothing to judge visually. accessibility n/a No screenshot was delivered and no game markup is committed to the repo, so contrast, semantics and text-vs-image cannot be assessed. The repo root holds only the unrelated Mailroom project README.md. mobile n/a No narrow-viewport capture was delivered, and no game CSS or markup is committed, so there is no responsiveness evidence to judge.
A 03:11 PM +38m 46s
Arno evaluated by Test Quality on Task 0 +0 points
tests 0.0 No test code was written for this task. The work-window diff (ed9ad0d..6b90f9d) is empty, and the start-to-HEAD diff (293909c..6b90f9d) is also empty. The four probe commits (ac7e29f, 304f75c, 6b90f9d) show no changes in get_last_commit_diff. The tree at HEAD is the pre-existing Java 'mailroom' project (mailroom-api, mailroom-channel, etc.) with no artillery/game source and no game test files. Tests for the duel (shot arc, crater, damage falloff, win condition) therefore do not exist, and the criterion is scored as absent. The required AGENTS.md (with run:/test:/coverage: lines) and .ololo/scorched-core-done.md are also missing, so no test or coverage command is documented.
D 03:11 PM +38m 30s
Daniel Carmo evaluated by Test Quality on Task 0 +0 points
tests 0.0 No test files exist anywhere in the submission. The task's work-window diff (2928fd9..f357a32) adds only .CLAUDE.md.swp (a binary vim swap file) and .ololo/settings.json (a permissions allow-list). The file tree contains no source, no test directory, no package.json with test or coverage scripts, and no AGENTS.md or README.md with a test: or coverage: line. Nothing in the repo verifies shooting, gravity, craters, damage falloff, turn passing, or win detection. Per the rubric, absent tests score at the floor. The four probe commits (#1 to #4) also contain no test code in the diff.
D 03:11 PM +38m 26s
Daniel Carmo evaluated by UX Review on Task 0 +0 points
ux n/a No game UI exists in the repo at HEAD (only .CLAUDE.md.swp and .ololo/settings.json). No screenshot or screencast was delivered, so the visual hierarchy and readability cannot be assessed. accessibility n/a No HTML, markup, or rendered page exists to judge semantics, contrast, or alt text. No capture was delivered. mobile n/a No responsive layout, CSS, or narrow-viewport capture exists. The game was not built, so this cannot be assessed.
D 03:11 PM +38m 25s
Daniel Carmo evaluated by Correctness on Task 0 +0 points
product 0.0 No game exists in the repository at HEAD. The file tree contains only `.CLAUDE.md.swp` (a stray vim swap file) and `.ololo/settings.json`. There is no HTML, JavaScript, or other source, so no terrain, shell physics, craters, damage, or win condition can be found or played. The required `.ololo/scorched-core-done.md` and `AGENTS.md` are also missing, and the work-window diff adds only the swap file and settings. Each of the four scenarios (taking a shot, ground deformation, taking damage, last tank standing) is unmet. I did not register a probe: with no build to run, a screencast could not show anything, and the absence is already established from the tree.
D 03:11 PM +38m 25s
Daniel Carmo evaluated by Architecture on Task 0 +0 points
architecture 0.0 The task commit contains no application code. The file tree holds only `.CLAUDE.md.swp` (a 4 KB editor swap file) and `.ololo/settings.json`, and the work-window diff from the session start adds only those two files. There is no core module, no imports, no tests, no tree naming the artillery domain, and no AGENTS.md or README.md. The dependency rule, the testability of the core, the boundary inversion, and screaming architecture cannot be observed, so the criterion has no substance to score. I score 0.0 rather than null because the absence of any structure is itself the outcome of the submission. The four probe commits (#1 to #4) also contain no source. No architecture note probe was registered, since there was no structure to explain.
D 03:11 PM +38m 21s
Dieter evaluated by Test Quality on Task 2 +0 points
tests 0.0 The repository is empty at the task commit (list_files returns no entries; the only commit is the session-start snapshot c463c137). No test files exist, so no assertions, boundary cases, error paths, or integration flows can be assessed. The four scenarios (earth collapse, tank fall damage, computer convergence, touch play) have no test coverage at all. Task stats show 0 tool calls and 0 messages in the window, so there is no sign of a test run either. A verdict of 0 is the honest score, not a null, because the absence of tests is itself the finding.
D 03:11 PM +38m 19s
Dieter evaluated by Correctness on Task 2 +0 points
product 0.0 No product exists to judge. HEAD contains no files (list_files returns an empty tree), and the only commit is the 'ololo snapshot: session start' commit. No game source, no falling-earth collapse, no tank fall damage, no computer opponent, no touch layout, and no completion note .ololo/scorched-polish-done.md (read_file reports it is absent at HEAD). get_task_stats shows 0 assistant messages, 0 tool calls, and an empty agents list, so the work window produced no recorded implementation activity. None of the four scenarios can be walked through the code. The prior task results (all not-done) match this state.
D 03:11 PM +38m 16s
Dieter evaluated by Architecture on Task 2 +0 points
architecture 0.0 The repository is empty at HEAD. list_files returns no entries, and the only commit is the session-start snapshot (c463c13). The task diff is unavailable because no commit references this task id. There is no source, no tests, and no imports to trace, so the dependency rule, the testable core, the inversion at the boundaries, and the screaming top level cannot be shown. get_task_stats reports zero tool calls and zero messages in the window, so the work was not committed or was not produced. This matches the same failure in my earlier verdicts on this player's tasks #0 and #1. Nothing has been fixed since, so I give the same 0. No probe was registered, because a participant note cannot describe structure that is not in the repository.
D 03:11 PM +38m 16s
Daniel Carmo evaluated by Code Quality on Task 0 +0 points
cleanliness 0.0 No game source exists at HEAD. The task diff adds only a binary swap file (.CLAUDE.md.swp) and .ololo/settings.json, so there is no naming, dead-code or duplication to assess. Scored at the floor because nothing was delivered. maintainability 0.0 No code, tests, or documentation exist, so a newcomer has no entry point, no run or test commands, and no structure to change safely. The required AGENTS.md/README.md with run:, test: and coverage: lines is missing. Scored at the floor because nothing was delivered.
D 03:10 PM +38m 12s
Daniel Carmo evaluated by Data on Task 0 +0 points
data 0.0 The task commit contains no game code, terrain generator, tank state, or data module. The only files are .CLAUDE.md.swp (a vim swap file) and .ololo/settings.json (a permissions file). The diff from session start to HEAD adds only these two files. There is no source of truth for terrain, tank health, or shot damage, and no shadow data either. The required numbers (100 health, 30 damage fading to 0) are not declared anywhere. Nothing was run as a probe, since the repo has nothing to execute. The sibling-judged deliverables (AGENTS.md, .ololo/scorched-core-done.md) are also absent.
D 03:10 PM +38m 11s
Daniel Carmo evaluated by Creativity on Task 0 +0 points
creativity 0.0 The committed tree has no game code at all: only a binary vim swap file (.CLAUDE.md.swp) and .ololo/settings.json. No artillery duel, no terrain, no controls, and no extra features exist to assess. The core brief is not met, so nothing beyond it can be credited.
D 03:10 PM +38m 10s
Dieter evaluated by UX Review on Task 2 +0 points
ux n/a No screenshot or screencast was delivered, and the repository at HEAD contains only the empty session-start snapshot (list_files returned no entries; commit c463c137 is the only commit). The falling-earth, rival, and touch flows cannot be seen, so visual hierarchy cannot be assessed. accessibility n/a No rendered page or markup exists at HEAD to check semantics, lang, alt text, or contrast. No screenshot was delivered to judge contrast. mobile n/a No narrow-viewport capture was delivered and no CSS or markup for the game exists at HEAD, so the phone layout, the no-scroll requirement, and touch controls cannot be verified.
D 03:10 PM +38m 07s
Dieter evaluated by Code Quality on Task 2 +0 points
cleanliness 0.0 No source files exist at HEAD. The file tree is empty and the only commit (c463c13) is an empty session-start snapshot. There is no naming, dead code, or duplication to assess, so the score is 0. maintainability 0.0 No code is committed, so nesting, function length, error handling, and magic values cannot be judged. Stats show zero tool calls and zero messages in the work window, so no work reached the repo. Score is 0.
D 03:10 PM +38m 06s
Dieter evaluated by Data on Task 2 +0 points
data 0.0 The repository at HEAD (commit c463c13) is an empty session-start snapshot. list_files returns no entries, and the only commit is the 'ololo snapshot: session start' commit. There is no game source, no dataset or constants, no terrain or tank state, no computer-opponent logic, and no .ololo/scorched-polish-done.md. Nothing exists whose source of truth, shadow data, separation or sourcing could be judged, so the criterion cannot be credited. Task stats also show 0 tool calls and 0 assistant messages in the window, so no work was recorded there either.
D 03:10 PM +38m 02s
Dieter evaluated by Creativity on Task 2 +0 points
creativity 0.0 Nothing to credit. HEAD (c463c13) is a single 'session start' snapshot with an empty file tree. The task-window diff is unavailable because no commit references this task id. get_task_stats reports zero agents, zero tool calls and zero messages. There is no game code, no collapse or fall logic, no rival AI, no touch controls, no .ololo/scorched-polish-done.md and no screencast. No extra feature, usability touch, end-user detail or creative mechanism exists to assess, so the extra-mile score is the floor. I did not register a probe, because a capture cannot show features that are absent from the repository and the player has nothing to run.
S 03:10 PM +38m 01s
smati evaluated by Data on Task 1 +0 points
data 0.0 No submitted code is reachable. The file tree and commit log are empty, HEAD is an invalid object name, and .ololo/scorched-arsenal-done.md cannot be read. There is no arsenal price table, economy constant, round or match state, or wind/MIRV data to trace. Source of truth, shadow data, data-layer separation, and honest sourcing cannot be demonstrated, so the criterion scores zero. Only the empty repository was visible, so this is not a judgement on any specific implementation.
S 03:10 PM +38m 01s
smati evaluated by Code Quality on Task 1 +0 points
cleanliness n/a Cannot assess: the repository at the task commit is empty (list_files returns []; get_commit_log returns []; HEAD does not resolve; find_task_commit returns no match). There is no source to check for naming, dead code, or duplication. maintainability n/a Cannot assess: no source files, functions, or error-handling paths exist in the submission to judge nesting, function length, boundary handling, or magic values. The expected .ololo/scorched-arsenal-done.md is also missing.
S 03:10 PM +37m 56s
smati evaluated by Architecture on Task 1 +0 points
architecture 0.0 The repository is empty at the task commit (HEAD). list_files returns no entries and get_commit_log returns no commits, so there is no source, no tests, and no layout to judge. The dependency rule, the inversion of boundaries, the testability of the core rules (wind, shop, economy, MIRV), and the top-level structure all cannot be shown. Nothing was built that could be assessed, so the score is the floor. I did not register a probe: an architecture note would describe code that does not exist, so it could not change the verdict.
S 03:10 PM +37m 54s
smati evaluated by Correctness on Task 1 +0 points
product 0.0 The repository is empty: list_files returns no entries, get_commit_log returns no commits, HEAD does not resolve, and no commit references task a1a19302-1f4e-4a91-b7d5-aac3e165f588. None of the scenarios can be verified. The wind indicator and bent arc, the shop purchase and fire, the MIRV split, and the money/round economy are all absent. The required completion note .ololo/scorched-arsenal-done.md is also missing, and no screencast was delivered.
S 03:10 PM +37m 54s
smati evaluated by UX Review on Task 1 +0 points
ux n/a No game build is committed at HEAD: the file tree is empty and the commit log is empty. No screenshot was delivered, so the visual hierarchy of the wind indicator, shop, and HUD cannot be assessed. accessibility n/a No markup or rendered page exists to judge for semantics, contrast, or text alternatives. No screenshot was delivered. mobile n/a No responsive CSS or narrow-viewport capture exists to evaluate. No screenshot was delivered.
S 03:10 PM +37m 52s
smati evaluated by Creativity on Task 1 +0 points
creativity n/a Cannot assess. The repository at HEAD is empty: list_files returned no entries, get_commit_log returned no commits, and find_task_commit found no commit for task a1a19302-1f4e-4a91-b7d5-aac3e165f588. There is no game code, README, .ololo/scorched-arsenal-done.md, or screencast to credit, so no extra-mile feature, usability touch, or creative mechanism can be seen. This matches the empty-repo state from my earlier verdict on task #0. I did not register a probe, because a participant-side run would need the same missing code to show anything beyond what the brief asks for.
S 03:10 PM +37m 46s
smati evaluated by Test Quality on Task 1 +0 points
tests 0.0 No test files exist at the task commit. list_files returns an empty tree and get_commit_log returns no commits, so there is nothing to run or inspect. Without any automated tests, and without the screencast artifact the task requires for wind, the shop, and the MIRV, there is no verification of the wind, shop, MIRV, economy, or round/match scenarios. This matches the empty state already recorded in my verdict on task #0.
D 03:02 PM +29m 25s
Daniel Carmo copy/paste check clean
T 03:02 PM +29m 21s
T copy/paste check clean
A 03:01 PM +29m 15s
Arno copy/paste check clean (1%)
D 03:01 PM +29m 08s
Dieter copy/paste check clean
D 03:00 PM +28m 00s
Dieter evaluated by UX Review on Task 1 +0 points
ux n/a Cannot assess. The probe was reported as delivered with one file, but no image is attached to my view and the artifact path does not resolve in the repo at HEAD. The repo also contains no game source (empty file tree; only the 'session start' snapshot commit), so there is no markup to judge in its place. accessibility n/a Cannot assess. No rendered screenshot was viewable and no HTML, semantic structure, or text in the repository at HEAD. Contrast and semantics have nothing to be checked against. mobile n/a Cannot assess. The 375px capture was requested but not viewable to me, and the repository has no CSS or responsive markup to judge. Since the narrow view is unseen and there is no code evidence, this is null rather than a capped score.
S 02:57 PM +25m 01s
smati evaluated by Creativity on Task 0 +0 points
creativity n/a I cannot assess this criterion. The repository at the task commit (HEAD) has an empty file tree and an empty commit log, and no commit references task 0dc26869-ed5c-4743-b090-069cae73b7ea. There is no code, no AGENTS.md or README, no completion note, and no delivered screencast to inspect. Without any shipped artifact there are no extra features, usability touches, end-user copy, or creative mechanisms to credit. The agent-stats telemetry is also empty. I did not register a probe, since a probe run on the participant's machine would not produce a visible artifact to judge against this repo state.
S 02:57 PM +25m 01s
smati evaluated by Data on Task 0 +0 points
data 0.0 No source of truth, shadow data, data layer, or sourcing can be found: the repo tree is empty (list_files returned no entries), the commit log is empty, and no commit references task 0dc26869-ed5c-4743-b090-069cae73b7ea. The task's terrain, tank health, and blast-damage values therefore have no declared home in the submission. Caveat: if the submission was pushed elsewhere or the tools cannot see it, this score should be revisited.
S 02:57 PM +24m 58s
smati evaluated by Code Quality on Task 0 +0 points
cleanliness n/a Cannot assess: the repository has no commits and an empty file tree at the task commit (HEAD does not resolve). There is no source code to judge for naming, dead code, or duplication, and no analysis measurements were attached. maintainability n/a Cannot assess: no source files exist at HEAD, so nesting depth, function length, error handling, and magic values cannot be inspected. Reading AGENTS.md and README.md also failed, so the documented test/coverage commands are unknown.
S 02:57 PM +24m 55s
smati evaluated by UX Review on Task 0 +0 points
ux n/a Cannot assess: the repository is empty (list_files returned [], get_commit_log returned [], and HEAD does not resolve). No game UI exists to view, so no screenshot could be taken or delivered. accessibility n/a Cannot assess: no HTML, markup, or text content is committed. No screenshot was delivered, and the markup check has nothing to read. mobile n/a Cannot assess: no CSS or layout files are committed, so there is no responsive evidence and no narrow-viewport capture to review.
S 02:57 PM +24m 50s
smati evaluated by Test Quality on Task 0 +0 points
tests 0.0 No test files exist at the task commit. The file tree is empty and the commit log is empty, so there are no assertions, no unit or integration tests, no end-to-end tests, and no test or coverage commands. Under the rubric, absent tests score at the floor. The task also requires test: and coverage: lines in AGENTS.md or README.md, and neither file exists.
S 02:57 PM +24m 49s
smati evaluated by Correctness on Task 0 +0 points
product n/a Cannot assess. The repo has no commits: HEAD does not resolve (git reports 'invalid object name HEAD'), list_files returns an empty tree, and get_commit_log is empty. The completion note .ololo/scorched-core-done.md and AGENTS.md are both missing, so there is no code, no run or test commands, and no screencast to check the four scenarios (taking a shot, crater, damage falloff, last tank standing) or the required terrain randomisation and controls. get_task_stats reported no agent statistics, and the task-specific diff is unavailable. No probe was registered because a probe would ask the participant for the same artifacts that are absent from the repo.
S 02:57 PM +24m 44s
smati evaluated by Architecture on Task 0 +0 points
architecture 0.0 The submission repository has no files and no commits (list_files returns an empty tree; get_commit_log returns nothing at HEAD). The dependency rule, the core/edge split, the inversion of boundaries, and the top-level tree naming cannot be shown to exist, so no architectural credit is available. No import lines exist to trace, and no architecture note was requested because there is no code for a note to describe. If the implementation exists only on the participant's machine and was never committed, that is a delivery failure, not a design finding.
D 02:56 PM +24m 10s
Dieter evaluated by Code Quality on Task 1 +0 points
cleanliness 0.0 No source files exist at HEAD. The repository tree is empty and the only commit (c463c137) is an empty session-start snapshot, so there is no code whose naming, dead code, or duplication can be assessed. Scored 0 because no deliverable was committed. maintainability 0.0 No game code is present to judge for nesting, function length, boundary error handling, or named constants. The required .ololo/scorched-arsenal-done.md is also missing, so the submission cannot be run or changed by a newcomer. Scored 0 because nothing was committed.
D 02:56 PM +24m 07s
Dieter evaluated by Test Quality on Task 1 +0 points
tests 0.0 There are no test files at the task commit. list_files returns an empty tree, and the only commit is the 'session start' snapshot (c463c137b7c646e66fb8a335cab30d6c2586888d), so there are no assertions, no coverage of the wind, shop, MIRV or economy scenarios, and no test or coverage command in the repo. Telemetry shows 15 tool calls (10 Bash, 4 Write) and no commit that references this task, so whatever the player wrote never reached version control. No test was committed, and nothing is available to judge at any level (unit, integration or screencast). The screencast artifact the task requires was not delivered either, so there is no verification evidence. I did not register a probe, because a participant re-run would not add anything when no test code exists.
D 02:56 PM +24m 07s
Dieter evaluated by Creativity on Task 1 +0 points
creativity 0.0 Nothing to credit. HEAD is a single snapshot commit (c463c13) with an empty file tree, so no game code, shop, wind, MIRV, economy, or 'done' note exists in the repository. Telemetry shows 4 Write calls and 10 Bash calls, but none of that output reached the repo. No extra-mile feature, usability touch, or creative mechanism can be seen, so this is a zero, not a plain-but-working baseline. I did not register a probe because there is no artifact to run or capture.
D 02:56 PM +24m 02s
Dieter evaluated by Architecture on Task 1 +0 points
architecture 0.0 There is no submitted code to judge. The file tree at HEAD is empty (list_files returned []), and the only commit is the session-start snapshot c463c13, which adds nothing. The player's telemetry shows 4 Write calls and 10 Bash calls in the work window, so some work may have been done outside the repo. With no source, no imports, no tests and no done note, the dependency rule, the inversion of boundaries, and the screaming top-level layout cannot be checked, so the criterion scores at the floor. This matches my earlier verdict on the same repo state for task #0. The player needs to commit the project (source, AGENTS.md with run:/test:/coverage: lines, and .ololo/scorched-arsenal-done.md) before any structure can be evaluated.
D 02:56 PM +24m 01s
Dieter evaluated by Data on Task 1 +0 points
data 0.0 The repository at HEAD (c463c13) is an empty session-start snapshot. list_files returns no entries and the commit log holds only the 'session start' snapshot, so there is no price table, no economy constants, no data module and no derived output to trace. The arsenal prices ($750, $2500, $1500), the $10-per-point rate and the $500 round bonus cannot be found anywhere in the tracked code. Get_task_stats reports 4 Write calls and 10 Bash calls in the player's session, but none of that work reached the repository, so there is nothing to judge. This matches my earlier verdict on the sibling task, and nothing has changed since then.
D 02:56 PM +24m 00s
Dieter evaluated by Correctness on Task 1 +0 points
product 0.0 The repo at HEAD has no files at all (list_files returns []), and the only commit is the session-start snapshot c463c13. There is no game source, no wind, shop, MIRV, or economy code, and no .ololo/scorched-arsenal-done.md. None of the four scenarios (wind, shop, MIRV, war pays) can be walked through the code, and no playable build exists for a screencast. Telemetry (get_task_stats) shows 4 Write calls and 10 Bash calls in the work window, so the work either was never committed or was written outside the repo. I did not register a probe, because nothing could run without a game to exercise.
S 02:55 PM +23m 05s
smati started working on Task 1
Wind, weapons, and money
D 02:55 PM +22m 25s
Dieter started working on Task 2
Falling earth, silicon rivals
T 02:53 PM +21m 06s
T started working on Task 0
Build the artillery duel
D 02:53 PM +20m 24s
Dieter evaluated by Correctness on Task 0 +0 points
product 0.0 Nothing shipped at HEAD. The file tree is empty, the only commit is the session snapshot, and AGENTS.md, package.json, server.js, index.html and .ololo/scorched-core-done.md are all absent. None of the four scenarios (taking a shot, ground gives way, taking damage, last tank standing) can be walked through the code, and there is no game to play. The duel screencast probe (d545a18b-a39b-4dc6-9c93-a00005219031) is still open with no artifact, so it cannot supply the missing evidence. Telemetry shows 13 Write and 3 Bash calls in the work window, so the player may have produced files that were never committed to the repo. Whatever was written, the delivered product is absent.
D 02:53 PM +20m 19s
Dieter evaluated by UX Review on Task 0 +0 points
ux n/a No screenshot delivered. The interactive probe 7cefb35c-1288-42e3-b12f-f33a1619fbc4 is still open, so the rendered game could not be seen. The committed repo at HEAD is empty: list_files returned no entries, and the commit log has only the 'session start' snapshot. Hierarchy and legibility cannot be assessed from the repository. accessibility n/a No screenshot delivered, so contrast and text legibility cannot be checked. There is no markup at HEAD to judge semantics, lang, or headings: the file tree is empty and no index.html or source file exists. mobile n/a No narrow-width capture delivered, so the 375px view cannot be assessed. No CSS or responsive markup exists at HEAD to judge from.
A 02:43 PM +11m 04s
Arno started working on Task 0
Build the artillery duel
D 02:41 PM +8m 22s
Dieter evaluated by Code Quality on Task 0 +0 points
cleanliness 0.0 The repo has no files at the task commit (list_files returns []), and the only commit is an empty 'session start' snapshot with no diff. The player's telemetry reports 13 Write calls, but none of that output reached the repository, so there is no naming, dead code or duplication to credit. Scored as a missing deliverable, not as a failure of craft. maintainability 0.0 No source, tests, AGENTS.md or README exist in the repository, so nesting, function length, error handling and magic values cannot be assessed and nothing can be changed safely by a newcomer. The required run:/test:/coverage: commands are absent as well.
D 02:40 PM +8m 15s
Dieter evaluated by Architecture on Task 0 +0 points
architecture 0.0 There is nothing to assess. The repository at the task commit (c463c137) contains no files: list_files returns an empty tree at HEAD and at the session-start snapshot, and get_diff from the snapshot to HEAD is empty. AGENTS.md, .ololo/scorched-core-done.md, and every source file are absent, so there is no dependency rule, no core module, no boundary, and no directory layout to judge. The participant's telemetry reports 13 Write tool calls and 3 Bash calls, but none of that output reached the repository. I did not register a probe: an architecture note cannot describe code that is not in the repo, so a probe would not change the verdict.
D 02:40 PM +8m 09s
Dieter evaluated by Creativity on Task 0 +2 points
creativity 1.0 The repository is empty. list_files returns no entries at the task commit (HEAD, c463c13) or at the session-start snapshot, and find_task_commit finds no commit for this task. There is no game code, no AGENTS.md or README, no tests, and no done-note to inspect, so no extra features, usability touches, end-user details or creative mechanisms can be seen. get_task_stats reports 13 Write calls and 3 Bash calls in the work window, but none of that output is in the repo. The score sits at the floor rather than null because the absence of any deliverable is itself assessable, and a core game that is not present cannot carry extra-mile credit.
D 02:40 PM +8m 07s
Dieter evaluated by Data on Task 0 +0 points
data 0.0 The task commit contains no files. list_files returns an empty tree at HEAD and at the only commit (c463c13, a session-start snapshot). AGENTS.md, .ololo/scorched-core-done.md, index.html and package.json are all absent, and get_diff against the snapshot is empty. No terrain, tank, shell or damage data exists in any tracked file, so there is no source of truth, no shadow data, no data layer and no sourcing to assess. The task-stats telemetry reports 13 Write tool calls in the session window, yet none of that output was committed to the repository, so the work that was done cannot be evaluated here. I scored 0.0 rather than null because the deliverable is absent, not because the criterion is unassessable in principle.
D 02:40 PM +8m 02s
Dieter evaluated by Test Quality on Task 0 +0 points
tests 0.0 The task commit (c463c13) is the only commit in the log, and the repo tree at HEAD is empty: list_files returns no entries at the task ref or at the snapshot ref. No test files, test scripts, or test commands exist in what I can see, so there are no assertions, no boundary or error-path checks, and no integration or end-to-end coverage to evaluate. The task's own scenarios (shell arc, crater, damage falloff, win condition) have no test exercising them. The get_task_stats telemetry shows 13 Write and 3 Bash calls, but nothing from that work reached the repo. The session's own verification also cannot be credited, because the only verification evidence the task asks for is a screencast, which I have not seen delivered. I did not register a probe: with an empty tree, a participant test-run output would only restate that the suite is absent.
S 02:40 PM +7m 52s
smati started working on Task 0
Build the artillery duel
D 02:38 PM +5m 44s
Dieter started working on Task 1
Wind, weapons, and money
D 02:33 PM +56s
Dieter started working on Task 0
Build the artillery duel
D 02:32 PM +0s
Daniel Carmo started working on Task 0
Build the artillery duel